Alex Myers Work from (0,0,0) “What happens when all of the elements of a place exist in the same physical location? By changing the 3D information of a place from a proprietary format to an open one elements of each place were given their own origin point. Not something you usually want to happen. I exploited this [...]
Archives for posts tagged ‘3d’
Jon Rafman and Rosa Aiello
Sunday, 17 February 2013
Jon Rafman and Rosa Aiello Work from Remember Carthage. “An essay film in the tradition of experimental documentarians like Chris Marker or Harun Farocki, Remember Carthage takes the viewer on an epic journey in search of an abandoned resort town deep in the Sahara desert. However, one travels not through archival or personal images but [...]
Rosa Menkman
Friday, 14 September 2012
Rosa Menkman Work from Compress Process You can play Compress Process online via Unity here “Compress Process, 2012 is the latest great project by Rosa Menkman. It is an online virtual environment where Menkman has transported a big part of her glitches, errors and distortions as an interactive virtual form. It’s quite exciting to see the work [...]
Kristin Lucas
Tuesday, 4 September 2012
Kristin Lucas Work from The Sole Ripper. “The Sole Ripper is a digital book containing a 1:132 scale architectural view of a fictional pedestrian roller coster modeled for an empty lot in Manhattan discovered by Kristin Lucas on Google Maps. The architectural plan arrives fragmented and out of order, given its shape through a process [...]
Jay Shinn
Friday, 3 August 2012
Jay Shinn Work from his ouevre. The below text is from Post-Op at Mixed Greens. “Mixed Greens is thrilled to present Post-Op, a group exhibition exploring the influence of Op Art within contemporary visual art practice. The recognizable movement of the mid-60s was dismissed by many critics of the time, but the movement—grown out of [...]
Rick Silva
Thursday, 14 June 2012
Rick Silva Work from En plein air. “Silva’s “En plein air” is an ultimately logical endeavor considering the artist’s mariage of natural and technological material and imagery in his practice. Here Silva is producing computer based works on location – in the open air – in the tradition of the impressionists. We are offered a [...]
Maiko Gubler
Saturday, 26 May 2012
Maiko Gubler Work from her Still Life With Marble. “‘Still Life with Marble’ investigates matter and materiality by juxtaposing digitally sculpted imagery. The series explores current image-making techniques versus traditional crafting methods, questions photo-‘realism’ and the value of physical objects.” – Maiko Gubler
United Nude
Monday, 2 April 2012
United Nude Work from Low Res Project. “…Based on a very simple idea, the project explores the principle that every physical object is essentially a composition of numerous tiny two-dimensional surfaces, which can be blown up into a larger and playfully ‘pixelated’ low-resolution version of themselves. ‘Take any item and tell the computer to generate [...]
Ebbe Stub Wittrup
Sunday, 18 March 2012
Ebbe Stub Wittrup Work from his After Space Odyssey. “All the works in the series are locations from the science fiction film 2001: A Space Odyssey from 1968 by the director Stanley Kubrick. One scene in the film was meant to show the planet Jupiter, and the island of Harris in the Outer Hebrides most [...]
Sylvain Sailly
Saturday, 17 March 2012
Sylvain Sailly Work from Instructors @ Bubblebyte. “Over the past five years, Sylvain Sailly has worked with multimedia installations that combine prints, video work, and sculptural objects. His work explores the dematerialisation of systems and procedures diffused in contemporary society, highlighting invisible processes in production which transform into the practical and meaningful. Sailly’s practice researches [...]
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