Archives for posts tagged ‘computers’

Annie Dorsen

Annie Dorsen Work from Hello Hi There. “Hello Hi There is a performance without people – a literal expression of post-humanism, and simultaneously an examination of what it means to be human. The piece goes inside the question of human nature and intelligence, both the organic and the artificial.” – PS122

Ralf Baecker

Ralf Baecker Work from Nowhere. Be sure to check out the video on his website. “Nowhere is a three-dimensional milling machine that carves a landscape relief on a 70x70x10cm large block of hard foam. The machine receives a stream of live search requests from the german search engines metager and metager2 ( via the internet. […]

Duncan Malashock

Duncan Malashock Work from his oeuvre. “I’m interested in our relationship with technology, specifically within the context of the Internet as a day-to-day activity, and in light of the history of the use of technology as a way of representing ideals. I make analog videos that are concerned with the history of creative technology, and in exploring what I understand […]

Paul Destieu

Paul Destieu Work from his oeuvre. “(RE)MAKE Tutorial ” is a multimedia piece entirely based on popular, free and available web found elements : a software for image retouching, an online music listening platform, and a picture found on internet. … This work appears as a “work in progress”, an accidental proposition, similar to a tutorial through […]

Daniel Everett

Daniel Everett Work from his oeuvre. Everett’s work is on view at the Museum of Contemporary Art – Chicago until May. “Daniel Everett works across media, exploring the possibilities and limits of personal meaning in public spaces, both real and imagined. Much of his work focuses on the aesthetics and implications of the outdated and […]

Casey Reas

Casey Reas Work from The Protean Image and Process 18 (Object 1, 2). “The Protean Image plays with the mutable nature of software. Participants modify the software by filling out programming cards that are inserted into The Protean Image Machine. The Machine reads the cards and makes alterations to the software as it’s projected onto […]

Nicola Bergström Hansen

Nicola Bergström Hansen Work from Boids and Stockholm City SMS. “Basic models of flocking behavior are controlled by three simple rules: •Separation (behavior) – avoid crowding neighbors (short range repulsion)•Alignment (behavior) – steer towards average heading of neighbors•Cohesion (behavior) – steer towards average position of neighbors (long range attraction) In 1986 Craig Reynolds created ‘Boids’ […]