Moon Intern Work from their upcoming release, Moon Intern. “Moon Intern is a game unlike any you’ve ever played or even heard of. It’s serialized side-scrolling action RPG about Love, Action and Exploration. Our story is presented in a way unlike most video games, and more like comic books and tv shows. You’re an Intern [...]
Archives for posts tagged ‘video game’
Perspective
Sunday, 9 September 2012
Fabrice Le Nezet
Wednesday, 20 June 2012
Fabrice Le Nezet Work from Measure. “Fabrice Le Nezet made a great sculptural project called Measure, consisting in three different pieces which abstract iron structures are connected with blocks of concrete provoking some tension as Fabrice says; “I worked here on a physical representation of the idea of measure. The objective was to ‘materialize’ tension [...]
Keiichi Tanaami and Oliver Payne
Tuesday, 3 January 2012
Keiichi Tanaami and Oliver Payne Work from Perfect Cherry Blossom. “…The exhibition title is not only a symbol for flourishing spring and peace but also the name of one of the most advanced and violent Japanese Bullet Hell Games. A video game made by gamers for gamers from a time before the gaming industry turned [...]
Henrique Roscoe
Tuesday, 18 October 2011
Henrique Roscoe Work from Ponto. “Dot, a videogame with no winner’ is an audiovisual performance with synchronized sounds and images, played by a ‘game console’ built and programmed by the artist, and controlled by retro videogame (Nintendo) joysticks. The instrument is completely autonomous and works without the need of a computer, using only a projector [...]
Jason Rohrer
Sunday, 10 July 2011
Jason Rohrer Work from his oeuvre. “I am prepared to believe that video games can be elegant, subtle, sophisticated, challenging, and visually wonderful,” Roger Ebert, the world’s most famous film critic, wrote in 2005. “But I believe the nature of the medium prevents it from moving beyond craftsmanship to the stature of art. To my [...]
Hunter Jonakin
Saturday, 26 March 2011
Hunter Jonakin Work from Jeff Koons Must Die!!!. “Jeff Koons Must Die!!! is made up of a fabricated 80’s style stand-up arcade cabinet, and a simulated digital environment presented in a first-person perspective. Viewers must pay twenty-five cents to play the game and the virtual environment is traversed with a joystick and two arcade buttons. The [...]
Jon Rafman and Tabor Robak
Monday, 7 February 2011
Jon Rafman and Tabor Robak Work from BNJP.exe. “After a rough week at work you contact an acquaintance who can get you Rhodopas M60A for a good price. The acquaintance gives you an eight-digit phone number that connects you to the shrill baud of a fax machine. Within a quarter-hour your phone rings, a low-toned [...]
Mathieu Weschler
Wednesday, 19 January 2011
Mathieu Weschler Work from his The Trashmaster “The art of machinima is as old as id Software’s Quake, and popularized as a form by the popular Red vs. Blue Halo shorts… but we’re hard pressed to think of any machinima as bold, inventive or massive of scope as The Trashmaster, a feature-length machinima movie made [...]
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