Archives for posts tagged ‘new media’

Satoru Higa

Satoru Higa Work from Capture. Capture is a sound based application created by Satoru Higa. I like how simple and beautiful is and how chaotic it can be, sonorously and visually. It works on the own desktop, making the transparent windows use whatever visual data source from the desktop by transforming it to sound. The colour and […]

Daniel Rozin

Daniel Rozin Work from his ongoing exhibition at Bitforms. “Since the late 1990s, Rozin’s constructions in software and sculpture have investigated the psychological and optical cues inherent to image building, such as pattern and the materiality of the picture plane. In a departure from the traditional rectilinear grid, which was the foundation of his 2010 […]

Moon Intern

Moon Intern Work from their upcoming release, Moon Intern. “Moon Intern is a game unlike any you’ve ever played or even heard of. It’s serialized side-scrolling action RPG about Love, Action and Exploration. Our story is presented in a way unlike most video games, and more like comic books and tv shows. You’re an Intern […]

Jon Rafman

Jon Rafman Work from New Age Demanded. “Inspired by classical Greek busts, Jon Rafman uses computer software to digitally render three-dimensional forms. The forms act as the structural surface on which two-dimensional Internet-sourced images are applied. The series is presented as large-scale archival pigment digital prints. Each print is created with its own specific texture […]

Zachary Davis

Zachary Davis Work from his oeuvre. “Zachary Davis is concerned with the limits and difficulties of human cognition, evolved long ago as a “learning and pattern recognition machine.” An active member of Portland-based artist collective Appendix Project Space, which is known as much for intellectual engagement as physical practice, his current research explores the resonance of new […]

Sylvain Sailly

Sylvain Sailly Work from Instructors @ Bubblebyte. “Over the past five years, Sylvain Sailly has worked with multimedia installations that combine prints, video work, and sculptural objects. His work explores the dematerialisation of systems and procedures diffused in contemporary society, highlighting invisible processes in production which transform into the practical and meaningful. Sailly’s practice researches […]

Jesse Ash

Jesse Ash Work from The Sculptor’s Nightmare. “…The ‘somewhere else’ you describe, could be thought of materially. I mean there are rules when you use a material like chalk, or editing software like Final Cut Pro and essentially you’re doing the same thing. Cutting away, re-modeling. And these rules and structures then impose their own […]

Cynthia Daignault

Cynthia Daignault Work from her oeuvre. “…Daignault’s paintings, or visual tautologies, are rendered in a not-quite photo-realistic manner – akin to that of, say, Vija Celmins or Luc Tuymans. They include depictions of analogue and digital projection equipment (e.g. slide projectors, overhead projectors, video projectors, etc.) that are paired with painted representations of their projected […]

Place Crisis

Place Crisis Curated by Wyatt Niehaus. “Place Crisis was one leg of a three part series entitled Material Conversion that took place at the Grimmuseum in Berlin, in December 2011. The exhibition featured work from Martin Kohout, Manuel Bürger, Justin Kemp, Daniel Michel, Chris Collins, and Anjali Alm-Basu. Place Crisis focused on the material shift […]

Keiichi Tanaami and Oliver Payne

Keiichi Tanaami and Oliver Payne Work from Perfect Cherry Blossom. “…The exhibition title is not only a symbol for flourishing spring and peace but also the name of one of the most advanced and violent Japanese Bullet Hell Games. A video game made by gamers for gamers from a time before the gaming industry turned […]