Archives for posts tagged ‘awesome’

Simon Phillipson

  Simon Phillipson Work from his oeuvre. Origin of the Species – This book compares a copy of Charles Darwin’s Origin of the Species published in 1902 and a more recent copy published in 2007. It highlights the evolution and editorial changes made to the book over the last century. Make.Think.Repeat – A collaborative project with Mark Davis. The MTR printer […]

Frank Eickhoff

Frank Eickhoff Work from his oeuvre. “I am photographing constructed objects made of different materials, such as paper cuts, prints, foil, paint, metal, wood etc. On top of that I project digital generated light which is mapped in realtime on the objects and the scene. At some point the digital process and the materials visually […]

Min Jeong Seo

Min Jeong Seo Work from Summe im Augenblick. “…There are different ways for the perception and understanding of time. Time is a construct but also a factor governing our social life. In physics time can only be now-time, it simply is present. In contrast subjective experience of time may be very different. For example the […]

Jason Rohrer

Jason Rohrer Work from his oeuvre. “I am prepared to believe that video games can be elegant, subtle, sophisticated, challenging, and visually wonderful,” Roger Ebert, the world’s most famous film critic, wrote in 2005. “But I believe the nature of the medium prevents it from moving beyond craftsmanship to the stature of art. To my […]

Niklas Roy

Niklas Roy Work from PING!. “In the decade where videogames were born, everything virtual looked like rectangular blocks. From today’s perspective, the representation of a tennis court in the earliest videogames is hard to distinguish from a soccer or a basketball field. ‘PING! – Augmented Pixel’ is a seventies style videogame, that adds a layer […]

undef and Joshua Noble

undef and Joshua Noble Work from Receipt Racer. This entire post came from Today and Tomorrow, if you aren’t familiar with the site, check it out. Receipt Racer is a microproject by undef and Joshua Noble. It a simple game which they developed during the “Let’s feed the future workshop”, part of the OFFF Festival in Barcelona on June […]

Nicole Hametner

Nicole Hametner Work from Schwarzes Licht (Black Light). “On the white walls are hung at first sight only visible large white sheets of paper, replace the ceiling black light tubes, the conventional fluorescent lights. While the bright sunlight mixed with the artificial, is of the screen printing is barely visible. Only at dusk, when the […]

Joe McKay

Joe McKay Work from Sunset Solitaire. “Sunset Solitaire references computer games, of course, in this case one played by an individual and watched by others, but there are a range of other associations. The Hudson River School painters and Mark Rothko’s glowing rectangles readily come to mind, as do the evocatively nostalgic memories of drive-in […]

Chris Collins

Chris Collins Work from his oeuvre. “Much of the material Collins chooses to work with are dated and with limited aesthetic means. There is an impending sense of mortality linked to the obsolete junkyard of the virtual realm, where things are lost, or constantly being updated or redefined. Core beliefs about identity, love and the […]

Rick Silva

Rick Silva Work from Antlers WiFi. “Rick Silva’s ongoing project Antler’s Wifi depicts a series of animations that combine geometric glitch aesthetic with serene landscapes and natural iconography. The weekly updates to this blog project vary in complexity and density, but all the images share an acute aesthetic that Silva has been developing over the […]