Archives for posts tagged ‘video game’

Jon Rafman

Jon Rafman Work from You Are Standing in an Open Field. “…Journeys through virtual landscapes form the heart of Jon Rafman’s current show, expressing his continuing search for lost loves, ideals and cultures. Alongside this, Rafman foregrounds his ongoing exploration into the nature of memory conveyed through intimations of archaeology and anthropology, highlighting the way […]

Nicholas O’Brien

Nicholas O’Brien Work from his oeuvre. Short texts for each project follow – but the projects presented here are three of O’Brien’s interpretations on the function and legacy of the landscape. “Farms at the End of Winter – This short animation is inspired by looking out the window during lengthy bus trips I made between […]

Moon Intern

Moon Intern Work from their upcoming release, Moon Intern. “Moon Intern is a game unlike any you’ve ever played or even heard of. It’s serialized side-scrolling action RPG about Love, Action and Exploration. Our story is presented in a way unlike most video games, and more like comic books and tv shows. You’re an Intern […]

Perspective

Perspective “Perspective is an experimental platformer. The player avatar moves in a 2D space that transforms when the player changes perspective in 3D space. The player needs to use this mechanic navigate the 2D avatar to a goal in order to progress from level to level.” – via Rhizome.

Fabrice Le Nezet

Fabrice Le Nezet Work from Measure. “Fabrice Le Nezet made a great sculptural project called Measure, consisting in three different pieces which abstract iron structures are connected with blocks of concrete provoking some tension as Fabrice says; “I worked here on a physical representation of the idea of measure. The objective was to ‘materialize’ tension […]

Keiichi Tanaami and Oliver Payne

Keiichi Tanaami and Oliver Payne Work from Perfect Cherry Blossom. “…The exhibition title is not only a symbol for flourishing spring and peace but also the name of one of the most advanced and violent Japanese Bullet Hell Games. A video game made by gamers for gamers from a time before the gaming industry turned […]

Henrique Roscoe

Henrique Roscoe Work from Ponto. “Dot, a videogame with no winner’ is an audiovisual performance with synchronized sounds and images, played by a ‘game console’ built and programmed by the artist, and controlled by retro videogame (Nintendo) joysticks. The instrument is completely autonomous and works without the need of a computer, using only a projector […]

Jason Rohrer

Jason Rohrer Work from his oeuvre. “I am prepared to believe that video games can be elegant, subtle, sophisticated, challenging, and visually wonderful,” Roger Ebert, the world’s most famous film critic, wrote in 2005. “But I believe the nature of the medium prevents it from moving beyond craftsmanship to the stature of art. To my […]

Hunter Jonakin

Hunter Jonakin Work from Jeff Koons Must Die!!!. “Jeff Koons Must Die!!! is made up of a fabricated 80’s style stand-up arcade cabinet, and a simulated digital environment presented in a first-person perspective. Viewers must pay twenty-five cents to play the game and the virtual environment is traversed with a joystick and two arcade buttons. The […]

Jon Rafman and Tabor Robak

Jon Rafman and Tabor Robak Work from BNJP.exe. “After a rough week at work you contact an acquaintance who can get you Rhodopas M60A for a good price. The acquaintance gives you an eight-digit phone number that connects you to the shrill baud of a fax machine. Within a quarter-hour your phone rings, a low-toned […]