Moon Intern
Thursday, 7 February 2013
Work from their upcoming release, Moon Intern.
“Moon Intern is a game unlike any you’ve ever played or even heard of. It’s serialized side-scrolling action RPG about Love, Action and Exploration. Our story is presented in a way unlike most video games, and more like comic books and tv shows. You’re an Intern on the Moon, where life is as busy as it is dangerous. Deliver packages, fix machines, fight evil and pay the rent while keeping your soulmate happy.
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Features
SOULMATE: You’ll create a soulmate down to their sex and likeness to take along on your adventures. Buy them gifts and call them often to make them feel loved. Doing so will allow your relationship between each other to flourish, allowing some of the best player buffs to be accessed.
RANDOM JOBS: There are 3 types of jobs the Intern can perform to earn money to pay the rent: Delivery, Repair and Action. Talk to any NPC in the colony to be offered a random job to complete. The better you do at this job, the more money you get in return. The jobs will have a great many variety of factors involved in generating jobs to obliterate repetition.
DAILY MISSIONS: Each day in the game presents the Intern with an objective to complete which will advance the story forward. These missions will take the Intern all over the colony and beyond.
DYNAMIC STORY: Depending on how you play Moon Intern, the story will adjust itself accordingly to your style. If you prefer action, the Intern will be assigned to tag along with an Action Squad. Players focused more on solving puzzles will find themselves in a story where they find themselves tagging along with a Tech Squad, solving puzzles to accomplish tasks instead of using brute force. Players who are ultra skilled in puzzles and combat will find themselves on a very difficult story path for pros only. These story paths are dynamic in the way you transfer between them. Performance on missions, talking to characters and the way you act while not on a mission will determine which path you follow. If you don’t agree with the path you’ve been put on feel free to bring it up with the HR department.
LIVING COLONY: Our game world is open and we encourage exploration. Perform maintenance on machines and change lightbulbs to keep areas of the colony at a higher health. Areas of higher health” – Moon Intern