Tabor Robak Work from Next-Gen Open Beta @ Team “Tabor Robak’s work employs computer generated imaging to create videos of invented worlds. Working in programs including Unity, After Effects, Photoshop and Cinema 4D, the artist explores a secondary, digital reality, rendered in what he refers to as a “Photoshop tutorial aesthetic” or a “desktop screensaver aesthetic.” […]
Archives for posts tagged ‘game’
Alex Myers
Friday, 5 April 2013
Alex Myers Work from (0,0,0) “What happens when all of the elements of a place exist in the same physical location? By changing the 3D information of a place from a proprietary format to an open one elements of each place were given their own origin point. Not something you usually want to happen. I exploited this […]
Moon Intern
Thursday, 7 February 2013
Moon Intern Work from their upcoming release, Moon Intern. “Moon Intern is a game unlike any you’ve ever played or even heard of. It’s serialized side-scrolling action RPG about Love, Action and Exploration. Our story is presented in a way unlike most video games, and more like comic books and tv shows. You’re an Intern […]
Rosa Menkman
Friday, 14 September 2012
Rosa Menkman Work from Compress Process You can play Compress Process online via Unity here “Compress Process, 2012 is the latest great project by Rosa Menkman. It is an online virtual environment where Menkman has transported a big part of her glitches, errors and distortions as an interactive virtual form. It’s quite exciting to see the work […]
Perspective
Sunday, 9 September 2012
Perspective “Perspective is an experimental platformer. The player avatar moves in a 2D space that transforms when the player changes perspective in 3D space. The player needs to use this mechanic navigate the 2D avatar to a goal in order to progress from level to level.” – via Rhizome.
Joseph DeLappe
Friday, 7 September 2012
Joseph DeLappe Work from Taliban Hands “The hands of a Taliban fighter, as depicted in the controversial Medal of Honor (Electronic Arts) shooter game. These sculptures were created through a complex process of 3D data extraction from the game for physical construction adapting Pepakura Designer for use with white corrugated plastic. These pieces were created while on residency in […]
Sarah Samy
Sunday, 8 January 2012
Sarah Samy Work from Exploring Error. “An exploration of technical errors, beyond the notion of image failure. The shifting presence and absence of sound in the video was produced along the process of bending, not imposed. None of the clips were edited; only selected, cropped and collected together, aiming to hide the original source and […]
Jeremiah Johnson
Thursday, 10 November 2011
Jeremiah Johnson Work from Void Gaze. “VOID GAZE is an interactive text experience with an accompanying series of computer drawings by Jeremiah Johnson. In the style of early text adventure games, the player uses words to interact with the gameworld by entering them at a command prompt. Themes related to vision and sight run throughout […]
Henrique Roscoe
Tuesday, 18 October 2011
Henrique Roscoe Work from Ponto. “Dot, a videogame with no winner’ is an audiovisual performance with synchronized sounds and images, played by a ‘game console’ built and programmed by the artist, and controlled by retro videogame (Nintendo) joysticks. The instrument is completely autonomous and works without the need of a computer, using only a projector […]
Jon Rafman and Tabor Robak
Monday, 7 February 2011
Jon Rafman and Tabor Robak Work from BNJP.exe. “After a rough week at work you contact an acquaintance who can get you Rhodopas M60A for a good price. The acquaintance gives you an eight-digit phone number that connects you to the shrill baud of a fax machine. Within a quarter-hour your phone rings, a low-toned […]